

Nvidia will also add support for its upcoming Volta generation of GPUs, expected early next year.ĭevelopers integrating Mental Ray into their software – primarily CAD firms, given that Autodesk has now stopped integrating Mental Ray into both 3ds Max and Maya – will receive support until 2020. Nvidia announced its intention to discontinue development of new features for Mental Ray in an email to subscribers last week.Īccording to the linked FAQs, users with current subscriptions will continue to receive maintenance releases with bugfixes throughout 2018, and product support will continue for the “foreseeable future”. No new features, but bugfixes to continue throughout 2018

As of today, 20 November 2017, it will no longer be possible to buy new subscriptions to the standalone edition of renderer or its 3ds Max and Maya plugins. Contact Escape Technology to find out more or to get your licenses.Nvidia is stopping development of Mental Ray. Local licenses of Mental Ray for 3ds Max 2018 are £235/year or £800 for a pack of five licenses. Enabling full GPU rendering has unleashed a more powerful tool into the hands of creatives and includes full support of Mental Ray shaders, motion blur, depth of field, and particles. The release adds new features from Mental Ray 3.14 standalone edition, including GI Next - NVIDIA’s GPU-enabled global illumination system. NVIDIA’s move allows some peace of mind for long term Max / Mental Ray artists.” “Sometimes the desire isn’t there because people are passionate about products they have used for so long.

“It's always difficult moving to new workflows and new software,” comments Mark Cass, managing director of Escape Technology. Purchasing a license of Mental Ray will also unlock the Iray mode, giving both plugins in one single product. The new release delivers this functionality back into the hands of users. However, while the standalone version is free to download users will need to purchase commercial licenses in order to render out sequences on single or networked machines.įollowing Autodesk’s decision to replace Mental Ray with Arnold as its bundled renderer legacy scenes were no longer compatible with out of the box 3ds Max. Promising full backwards compatibility the plugin restores users’ ability to work with legacy scenes and render across networked farms.
